Wrong Answer #3: Your own Thread Local
Originally posted at 12/15/2010
Last time, we forgot that the slots dictionary is a thread static variable, and that the finalizer is going to run on another thread… Let us fix this, too:
public class CloseableThreadLocal { [ThreadStatic] public static Dictionary<object, object> slots; private readonly object holder = new object(); private Dictionary<object, object> capturedSlots; private Dictionary<object, object> Slots { get { if (slots == null) slots = new Dictionary<object, object>(); capturedSlots = slots; return slots; } } public /*protected internal*/ virtual Object InitialValue() { return null; } public virtual Object Get() { object val; if (Slots.TryGetValue(holder, out val)) { return val; } val = InitialValue(); Set(val); return val; } public virtual void Set(object val) { Slots[holder] = val; } public virtual void Close() { GC.SuppressFinalize(this); if (capturedSlots != null) capturedSlots.Remove(this); } ~CloseableThreadLocal() { if (capturedSlots == null) return; capturedSlots.Remove(holder); } }
And now it works!
Except… Under some very rare scenarios, it will not do so.
What are those scenarios? Why do we care? And how do we fix this?

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